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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-08 09:03:30 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-08 09:03:30 +0100
commit93aa94921e027e05d7cb9908305af225c64b1ff2 (patch)
tree8beacc3b049a7150aa2cb5af501b158d11158a9e /game/menus/mainmenu/ITransitionScript.cpp
parent1a61140ab5be8ede0aa19644cd29fb6770261f91 (diff)
Make format
Diffstat (limited to 'game/menus/mainmenu/ITransitionScript.cpp')
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
index 9e547e6..cd929a0 100644
--- a/game/menus/mainmenu/ITransitionScript.cpp
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -3,30 +3,27 @@
#include "../MenusConfig.h"
-#include <crepe/types.h>
-#include <crepe/api/Transform.h>
#include <crepe/api/Camera.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void ITransitionScript::frame_update(crepe::duration_t delta_time){
- if(this->transition)
- {
+void ITransitionScript::frame_update(crepe::duration_t delta_time) {
+ if (this->transition) {
// cout << "transition:" << velocity << std::endl;
Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
for (Transform & tf : info_tf) {
tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
}
- if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count();
- else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
- if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
- if(cam.position.x >= END)
- {
+ if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN)
+ velocity += VELOCITY_STEP * delta_time.count();
+ else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if (cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if (cam.position.x >= END) {
this->set_next_scene(this->get_scene_name());
}
-
}
}
-