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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:03:14 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:03:14 +0100
commit261a2cfd2bedafbc7fcf54e1b86adee206dea519 (patch)
treef099bca292e99ae54035f9a5ac7a455eec073c3e /game/menus/mainmenu/ITransitionScript.cpp
parentd9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff)
parent0b9574bdd6c5968c07bcf165d66032b75649b5da (diff)
merge w/ master
Diffstat (limited to 'game/menus/mainmenu/ITransitionScript.cpp')
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
index e2974d4..3e51a90 100644
--- a/game/menus/mainmenu/ITransitionScript.cpp
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -4,30 +4,27 @@
#include "../MenusConfig.h"
#include "../../Config.h"
-#include <crepe/types.h>
-#include <crepe/api/Transform.h>
#include <crepe/api/Camera.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void ITransitionScript::frame_update(crepe::duration_t delta_time){
- if(this->transition)
- {
+void ITransitionScript::frame_update(crepe::duration_t delta_time) {
+ if (this->transition) {
// cout << "transition:" << velocity << std::endl;
Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
for (Transform & tf : info_tf) {
tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
}
- if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count();
- else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
- if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
- if(cam.position.x >= END)
- {
+ if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN)
+ velocity += VELOCITY_STEP * delta_time.count();
+ else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if (cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if (cam.position.x >= END) {
this->set_next_scene(this->get_scene_name());
}
-
}
}
-