diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:03:14 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:03:14 +0100 |
commit | 261a2cfd2bedafbc7fcf54e1b86adee206dea519 (patch) | |
tree | f099bca292e99ae54035f9a5ac7a455eec073c3e /game/menus/mainmenu/ITransitionScript.cpp | |
parent | d9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff) | |
parent | 0b9574bdd6c5968c07bcf165d66032b75649b5da (diff) |
merge w/ master
Diffstat (limited to 'game/menus/mainmenu/ITransitionScript.cpp')
-rw-r--r-- | game/menus/mainmenu/ITransitionScript.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp index e2974d4..3e51a90 100644 --- a/game/menus/mainmenu/ITransitionScript.cpp +++ b/game/menus/mainmenu/ITransitionScript.cpp @@ -4,30 +4,27 @@ #include "../MenusConfig.h" #include "../../Config.h" -#include <crepe/types.h> -#include <crepe/api/Transform.h> #include <crepe/api/Camera.h> +#include <crepe/api/Transform.h> +#include <crepe/types.h> using namespace crepe; using namespace std; -void ITransitionScript::frame_update(crepe::duration_t delta_time){ - if(this->transition) - { +void ITransitionScript::frame_update(crepe::duration_t delta_time) { + if (this->transition) { // cout << "transition:" << velocity << std::endl; Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front(); RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG); for (Transform & tf : info_tf) { tf.position.y -= VELOCITY_INFO_UP * delta_time.count(); } - if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count(); - else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count(); - if(cam.position.x < END) cam.position.x += (velocity * delta_time.count()); - if(cam.position.x >= END) - { + if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) + velocity += VELOCITY_STEP * delta_time.count(); + else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count(); + if (cam.position.x < END) cam.position.x += (velocity * delta_time.count()); + if (cam.position.x >= END) { this->set_next_scene(this->get_scene_name()); } - } } - |