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authorJAROWMR <jarorutjes07@gmail.com>2025-01-08 13:40:20 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-08 13:40:20 +0100
commitaa8bf26452157f81f72b6d6759e461ff2ca24568 (patch)
treec8b69948708410dac3282ab5d3e7f9cde4cce22f /game/menus/mainmenu/CreditsSubScene.cpp
parentc001bfe4e82cecc880700b6f2a434371d818a473 (diff)
updated preview and added credits button
Diffstat (limited to 'game/menus/mainmenu/CreditsSubScene.cpp')
-rw-r--r--game/menus/mainmenu/CreditsSubScene.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/menus/mainmenu/CreditsSubScene.cpp b/game/menus/mainmenu/CreditsSubScene.cpp
new file mode 100644
index 0000000..9a49257
--- /dev/null
+++ b/game/menus/mainmenu/CreditsSubScene.cpp
@@ -0,0 +1,68 @@
+
+#include "CreditsSubScene.h"
+#include "CreditsSubScript.h"
+#include "EndGameSubScript.h"
+
+#include "../../Config.h"
+#include "../ButtonSubScene.h"
+#include "../FloatingWindowSubScene.h"
+
+#include <string>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Text.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void CreditsSubScene::create(Scene & scn) {
+
+ const std::string TAG = "end_game_tag";
+ GameObject script = scn.new_object("script");
+ script.add_component<BehaviorScript>().set_script<CreditsSubScript>(TAG);
+
+ // Window
+ FloatingWindowSubScene window;
+ window.create(
+ scn,
+ FloatingWindowSubScene::Data {
+ .group_tag = TAG,
+ .width = 500,
+ .offset = {0, -50},
+ .width_middle_offset = -2,
+ }
+ );
+
+ // Titel
+ const string TITEL_STRING = "Credits";
+ GameObject titel = scn.new_object("titel", TAG);
+ crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2};
+ titel.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {0, -207} + FONTOFFSET, TITEL_STRING
+ );
+
+ // Buttons
+ vec2 button_position = {190, 190};
+ ButtonSubScene button;
+ button.create(
+ scn,
+ ButtonSubScene::Data {
+ .text = "Back",
+ .text_width = 150,
+ .position = {-button_position.x, button_position.y},
+ //.script_type = ButtonSubScene::ScriptSelect::REPLAY,
+ //.button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ }
+ );
+}