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author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:03:14 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:03:14 +0100 |
commit | 261a2cfd2bedafbc7fcf54e1b86adee206dea519 (patch) | |
tree | f099bca292e99ae54035f9a5ac7a455eec073c3e /game/menus/mainmenu/ButtonTransitionPreviewScript.cpp | |
parent | d9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff) | |
parent | 0b9574bdd6c5968c07bcf165d66032b75649b5da (diff) |
merge w/ master
Diffstat (limited to 'game/menus/mainmenu/ButtonTransitionPreviewScript.cpp')
-rw-r--r-- | game/menus/mainmenu/ButtonTransitionPreviewScript.cpp | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp deleted file mode 100644 index 084d02b..0000000 --- a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "ButtonTransitionPreviewScript.h" - -#include "../MenusConfig.h" - -using namespace crepe; -using namespace std; - -void ButtonTransitionPreviewScript::init(){ - IButtonScript::init(); - this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); -} - -bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){ - if(!this->transition) this->transition = true; - return false; -} - -const char* ButtonTransitionPreviewScript::get_scene_name() const { - // Provide the next scene defined in MainMenuConfig - return PREVIEW_SCENE; -} |