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author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 14:33:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 14:33:07 +0100 |
commit | 5d798c30af7026099344a068e91e1684018b4386 (patch) | |
tree | 923b54a2745c338478246b8707c6ce8361822fc7 /game/menus/mainmenu/ButtonTransitionPreviewScript.cpp | |
parent | 6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (diff) | |
parent | 42cbef630ccaf3e841459d364edade1a3c72a525 (diff) |
merge + more WIP
Diffstat (limited to 'game/menus/mainmenu/ButtonTransitionPreviewScript.cpp')
-rw-r--r-- | game/menus/mainmenu/ButtonTransitionPreviewScript.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp new file mode 100644 index 0000000..084d02b --- /dev/null +++ b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp @@ -0,0 +1,21 @@ +#include "ButtonTransitionPreviewScript.h" + +#include "../MenusConfig.h" + +using namespace crepe; +using namespace std; + +void ButtonTransitionPreviewScript::init(){ + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); +} + +bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){ + if(!this->transition) this->transition = true; + return false; +} + +const char* ButtonTransitionPreviewScript::get_scene_name() const { + // Provide the next scene defined in MainMenuConfig + return PREVIEW_SCENE; +} |