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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
commit5d798c30af7026099344a068e91e1684018b4386 (patch)
tree923b54a2745c338478246b8707c6ce8361822fc7 /game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
parent6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (diff)
parent42cbef630ccaf3e841459d364edade1a3c72a525 (diff)
merge + more WIP
Diffstat (limited to 'game/menus/mainmenu/ButtonTransitionPreviewScript.cpp')
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewScript.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
new file mode 100644
index 0000000..084d02b
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
@@ -0,0 +1,21 @@
+#include "ButtonTransitionPreviewScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonTransitionPreviewScript::init(){
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){
+ if(!this->transition) this->transition = true;
+ return false;
+}
+
+const char* ButtonTransitionPreviewScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return PREVIEW_SCENE;
+}