diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 20:52:39 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 20:52:39 +0100 |
commit | 126c402548281f3a97e3a9e0ef60c45147c87fa0 (patch) | |
tree | f2f2e763bb6ae3a7ee1bc7719cef2fee8ae1ad5d /game/menus/endgame | |
parent | 867414de0e2e963b0d1c35b3a46884a8a03a9294 (diff) |
endgamesubscene finished
Diffstat (limited to 'game/menus/endgame')
-rw-r--r-- | game/menus/endgame/EndGameSubScene.cpp | 199 | ||||
-rw-r--r-- | game/menus/endgame/EndGameSubScene.h | 7 |
2 files changed, 51 insertions, 155 deletions
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp index 029bf1c..8d785ed 100644 --- a/game/menus/endgame/EndGameSubScene.cpp +++ b/game/menus/endgame/EndGameSubScene.cpp @@ -1,163 +1,62 @@ #include "EndGameSubScene.h" - -#include "../MenusConfig.h" +#include "../FloatingWindowSubScene.h" +#include "../ButtonSubScene.h" +#include <crepe/api/Text.h> +#include <string> +#include <crepe/api/GameObject.h> +#include "types.h" #include "../../Config.h" -#include "api/GameObject.h" -#include "api/Scene.h" -#include "api/Sprite.h" - -#include <crepe/api/Camera.h> using namespace crepe; using namespace std; void EndGameSubScene::create(Scene & scn){ - const vec2 SIZE = {200,100}; - const float THICKNESS_BANNER = 34; - const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83; - const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2; - const float MIDDLE_OFFSET_TICKNESS_ADDITION = -8; - const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5; - const float BOTTOM_OFFSET_X = 3; - const float BOTTOM_OFFSET_Y = -5; - - GameObject endgame = scn.new_object("EndGameSubScene"); - - // Top_middle - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {SIZE.x,THICKNESS_BANNER}, - .position_offset = {0,0}, - }); - - // Top_Left - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,0}, - }); - - // Top_Right - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,0}, - }); - - // Top_middle_2 - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_2_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {SIZE.x,THICKNESS_BANNER}, - .position_offset = {0,THICKNESS_BANNER}, - }); - - // Top_Left_2 - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_2_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER}, - }); - - // Top_Right_2 - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_2_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER}, - }); - - // Top_middle_3 - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_3_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {SIZE.x,THICKNESS_BANNER}, - .position_offset = {0,THICKNESS_BANNER*2}, - }); - - // Top_Left_3 - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_3_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2}, - }); - - // Top_Right_3 - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/top_3_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2}, - }); - - // Middle_Mid - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/middle_mid_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+7, - .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,SIZE.y}, - .position_offset = {0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, - }); - - // Middle_Left - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/middle_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y}, - .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, - }); - - // Middle_Right - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/middle_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y}, - .position_offset = {SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, - }); - - // Bot_Middle - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/bot_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+7, - .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, - .position_offset = {0,THICKNESS_BANNER*3+SIZE.y-5}, - }); - // Bot_Left - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/bot_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, - .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y}, - }); + // Window + FloatingWindowSubScene window; + window.create(scn, FloatingWindowSubScene::Data{ + .group_tag = "end_game_window", + .width = 500, + .offset = {0,-50}, + .width_middle_offset = -2, + }); + + // Titel + const string TITEL_STRING = "GAME OVER"; + GameObject titel = scn.new_object("titel"); + crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2}; + titel.add_component<Text>(size, FONT,Text::Data{ + .world_space = false, + .text_color = Color::WHITE, + }, vec2{0,-207}+FONTOFFSET, TITEL_STRING); + + + // Buttons + vec2 button_position = {190,190}; + ButtonSubScene button; + button.create(scn,ButtonSubScene::Data{ + .text = "NEXT", + .text_width = 100, + .position = button_position, + .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + .button_type = ButtonSubScene::ButtonSelect::NEXT, + .scale = 0.6, + .worldspace = false, + .sorting_layer_offset = 20, + }); + + button.create(scn,ButtonSubScene::Data{ + .text = "REPLAY", + .text_width = 150, + .position = {-button_position.x,button_position.y}, + .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.6, + .worldspace = false, + .sorting_layer_offset = 20, + }); - // Bot_Right - endgame.add_component<Sprite>( - Asset("asset/ui/settings_container/bot_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, - .position_offset = {SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y}, - }); } diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h index 5c727a7..aa60a49 100644 --- a/game/menus/endgame/EndGameSubScene.h +++ b/game/menus/endgame/EndGameSubScene.h @@ -1,12 +1,9 @@ #pragma once -#include "Component.h" -#include <string> - #include <crepe/api/Scene.h> -#include <vector> class EndGameSubScene { + public: - void create(crepe::Scene & scn); + void create(crepe::Scene & scn); }; |