diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-07 11:20:58 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-07 11:20:58 +0100 |
commit | fcae8934916c9f429e58c8e178ab14fcf65a2bbc (patch) | |
tree | 34cddb9fad2c8639dfed3ffbb3216be9ac5e8b52 /game/menus/endgame/EndGameSubScript.cpp | |
parent | 126c402548281f3a97e3a9e0ef60c45147c87fa0 (diff) |
added end game
Diffstat (limited to 'game/menus/endgame/EndGameSubScript.cpp')
-rw-r--r-- | game/menus/endgame/EndGameSubScript.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp new file mode 100644 index 0000000..2be6931 --- /dev/null +++ b/game/menus/endgame/EndGameSubScript.cpp @@ -0,0 +1,51 @@ +#include "EndGameSubScript.h" +#include "../IFloatingWindowScript.h" +#include "api/Button.h" +#include "api/Sprite.h" +#include "api/Text.h" +#include "types.h" +#include "../../Events.h" +#include <string> + +using namespace crepe; + +EndGameSubScript::EndGameSubScript(const std::string & tag){ + this->tag = tag; +} + +void EndGameSubScript::init(){ + this->disable_all(); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); }); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->reset_timescale(); }); +} + +bool EndGameSubScript::disable_all(){ + IFloatingWindowScript::disable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for(Button & button : buttons){ + button.active = false; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for(Text & text : texts){ + text.active = false; + } + return false; +} + +bool EndGameSubScript::enable_all(){ + IFloatingWindowScript::enable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for(Button & button : buttons){ + button.active = true; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for(Text & text : texts){ + text.active = true; + } + return false; +} + +bool EndGameSubScript::reset_timescale(){ + this->get_loop_timer().set_time_scale(1); + return false; +} |