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authorJaro <59013720+JaroWMR@users.noreply.github.com>2025-01-08 09:31:14 +0100
committerGitHub <noreply@github.com>2025-01-08 09:31:14 +0100
commite75ca1c947f3cde19bebf15049732bc069c6e913 (patch)
treecdaa7a2c06ffc7f41366d4106e16f254e3b9cdc5 /game/menus/endgame/EndGameSubScript.cpp
parentf31bd86ae5d7df21b788a273d4f2e530136ec184 (diff)
parent0d087f23affbdf5bcfb238bc9b9d3fc05b314c44 (diff)
Merge pull request #101 from lonkaars/jaro/main-menu
Jaro/main menu
Diffstat (limited to 'game/menus/endgame/EndGameSubScript.cpp')
-rw-r--r--game/menus/endgame/EndGameSubScript.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp
new file mode 100644
index 0000000..f120e2d
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.cpp
@@ -0,0 +1,54 @@
+#include "EndGameSubScript.h"
+
+#include "../../Events.h"
+#include "../IFloatingWindowScript.h"
+
+#include <string>
+
+#include <crepe/api/Button.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Text.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+
+EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; }
+
+void EndGameSubScript::init() {
+ this->disable_all();
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) {
+ return this->reset_timescale();
+ });
+}
+
+bool EndGameSubScript::disable_all() {
+ IFloatingWindowScript::disable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = false;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = false;
+ }
+ return false;
+}
+
+bool EndGameSubScript::enable_all() {
+ IFloatingWindowScript::enable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = true;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = true;
+ }
+ return false;
+}
+
+bool EndGameSubScript::reset_timescale() {
+ this->get_loop_timer().set_time_scale(1);
+ return false;
+}