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author | Jaro <59013720+JaroWMR@users.noreply.github.com> | 2025-01-08 09:31:14 +0100 |
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committer | GitHub <noreply@github.com> | 2025-01-08 09:31:14 +0100 |
commit | e75ca1c947f3cde19bebf15049732bc069c6e913 (patch) | |
tree | cdaa7a2c06ffc7f41366d4106e16f254e3b9cdc5 /game/menus/endgame/EndGameSubScript.cpp | |
parent | f31bd86ae5d7df21b788a273d4f2e530136ec184 (diff) | |
parent | 0d087f23affbdf5bcfb238bc9b9d3fc05b314c44 (diff) |
Merge pull request #101 from lonkaars/jaro/main-menu
Jaro/main menu
Diffstat (limited to 'game/menus/endgame/EndGameSubScript.cpp')
-rw-r--r-- | game/menus/endgame/EndGameSubScript.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp new file mode 100644 index 0000000..f120e2d --- /dev/null +++ b/game/menus/endgame/EndGameSubScript.cpp @@ -0,0 +1,54 @@ +#include "EndGameSubScript.h" + +#include "../../Events.h" +#include "../IFloatingWindowScript.h" + +#include <string> + +#include <crepe/api/Button.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> +#include <crepe/types.h> + +using namespace crepe; + +EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; } + +void EndGameSubScript::init() { + this->disable_all(); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); }); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { + return this->reset_timescale(); + }); +} + +bool EndGameSubScript::disable_all() { + IFloatingWindowScript::disable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for (Button & button : buttons) { + button.active = false; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for (Text & text : texts) { + text.active = false; + } + return false; +} + +bool EndGameSubScript::enable_all() { + IFloatingWindowScript::enable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for (Button & button : buttons) { + button.active = true; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for (Text & text : texts) { + text.active = true; + } + return false; +} + +bool EndGameSubScript::reset_timescale() { + this->get_loop_timer().set_time_scale(1); + return false; +} |