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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 21:32:30 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 21:32:30 +0100 | 
| commit | a6803980f1e74ecf1abb007b7c77f00d2cd92c43 (patch) | |
| tree | 425ca961b27117d6e5d5fa0ae5cfca93351e0b33 /game/menus/IButtonScript.cpp | |
| parent | 6bc0025e4c24ed6659d993f3469c10615fb0e273 (diff) | |
| parent | 525636bb2158ecea68ebb9d6b8d2dc722524c5e5 (diff) | |
merge master into loek/doxygen
Diffstat (limited to 'game/menus/IButtonScript.cpp')
| -rw-r--r-- | game/menus/IButtonScript.cpp | 32 | 
1 files changed, 32 insertions, 0 deletions
| diff --git a/game/menus/IButtonScript.cpp b/game/menus/IButtonScript.cpp new file mode 100644 index 0000000..34efbd0 --- /dev/null +++ b/game/menus/IButtonScript.cpp @@ -0,0 +1,32 @@ +#include "IButtonScript.h" + +#include "system/InputSystem.h" + +#include <crepe/api/Sprite.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void IButtonScript::init() { +	this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent & e) { +		return this->on_button_exit(e); +	}); +	this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent & e) { +		return this->on_button_enter(e); +	}); +} +bool IButtonScript::on_button_exit(const ButtonExitEvent & e) { +	RefVector<Sprite> sprites = this->get_components<Sprite>(); +	for (Sprite & sprite : sprites) { +		sprite.data.color = Color {255, 255, 255, 255}; +	} +	return false; +} +bool IButtonScript::on_button_enter(const ButtonEnterEvent & e) { +	RefVector<Sprite> sprites = this->get_components<Sprite>(); +	for (Sprite & sprite : sprites) { +		sprite.data.color = Color {200, 200, 200, 255}; +	} +	return false; +} |