diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 09:52:00 +0100 |
---|---|---|
committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 09:52:00 +0100 |
commit | b1824253875901b4fb6f4c5fee72aea6d807d370 (patch) | |
tree | 8acc156e68d48022f453dcf06b541f77a5803484 /game/menus/ButtonNextMainMenuSubScript.cpp | |
parent | e9082de7d114ce024a884cac38c545c99de4026a (diff) | |
parent | e75ca1c947f3cde19bebf15049732bc069c6e913 (diff) |
Merge remote-tracking branch 'origin/master' into max/game2
Diffstat (limited to 'game/menus/ButtonNextMainMenuSubScript.cpp')
-rw-r--r-- | game/menus/ButtonNextMainMenuSubScript.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/menus/ButtonNextMainMenuSubScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp new file mode 100644 index 0000000..e03a34a --- /dev/null +++ b/game/menus/ButtonNextMainMenuSubScript.cpp @@ -0,0 +1,42 @@ +#include "ButtonNextMainMenuSubScript.h" +#include "MenusConfig.h" +#include "ValueBroker.h" + +#include "manager/SaveManager.h" + +#include "../Config.h" + +#include <crepe/api/AudioSource.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void ButtonNextMainMenuSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent & e) { + RefVector<AudioSource> audios + = this->get_components_by_name<AudioSource>("background_music"); + + for (AudioSource & audio : audios) { + audio.stop(); + } + + SaveManager & savemgr = this->get_save_manager(); + + ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN, 0); + ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME, 0); + savemgr.set(TOTAL_COINS_GAME, coins_game.get() + coins.get()); + + ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN, 0); + ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME, 0); + if (distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get()); + + this->set_next_scene(MAINMENU_SCENE); + return false; +} |