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authorJAROWMR <jarorutjes07@gmail.com>2024-12-23 22:37:05 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-23 22:37:05 +0100
commit4cbd236de18446d192dd59d7c7bc4ebb78850e37 (patch)
treeea84c67e6ce8521dc151504c3e560ce0f6064f99 /game/mainmenu/ShopMenuScene.cpp
parent225e873c8ac9c4c08720a69b8f2c817d22cf0071 (diff)
added shop scene with background
Diffstat (limited to 'game/mainmenu/ShopMenuScene.cpp')
-rw-r--r--game/mainmenu/ShopMenuScene.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/game/mainmenu/ShopMenuScene.cpp b/game/mainmenu/ShopMenuScene.cpp
new file mode 100644
index 0000000..f3ca9ce
--- /dev/null
+++ b/game/mainmenu/ShopMenuScene.cpp
@@ -0,0 +1,49 @@
+
+#include "ShopMenuScene.h"
+#include "api/Camera.h"
+#include "MainMenuConfig.h"
+#include "api/Sprite.h"
+
+using namespace crepe;
+using namespace std;
+
+void ShopMenuScene::load_scene(){
+ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+
+ GameObject menu_background = this->new_object("menu_background");
+ menu_background.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
+ .size = {1100,860},
+ .position_offset {0},
+ });
+ GameObject menu_banner = this->new_object("menu_banner","", {0,-414});
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,88},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,66},
+ .position_offset {0,77},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/banner_bottom.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,7},
+ .position_offset {0,113},
+ });
+
+}
+
+string ShopMenuScene::get_name() const { return "shopmenu"; }