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authorJAROWMR <jarorutjes07@gmail.com>2024-12-23 21:17:45 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-23 21:17:45 +0100
commit225e873c8ac9c4c08720a69b8f2c817d22cf0071 (patch)
tree20c1539a7ea7d133fca143e922165fd7533c87fe /game/mainmenu/ButtonSubScene.cpp
parenta3097a20daaf58e4e3852bfb36315dc5e14d3e52 (diff)
made script reusable to switch scenes
Diffstat (limited to 'game/mainmenu/ButtonSubScene.cpp')
-rw-r--r--game/mainmenu/ButtonSubScene.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp
index e61613b..b415f74 100644
--- a/game/mainmenu/ButtonSubScene.cpp
+++ b/game/mainmenu/ButtonSubScene.cpp
@@ -1,6 +1,7 @@
#include "ButtonSubScene.h"
#include "ButtonScript.h"
-#include "ButtonStartScript.h"
+#include "ShowPreviewScript.h"
+#include "ShowStartScript.h"
#include "MainMenuConfig.h"
#include <crepe/api/BehaviorScript.h>
@@ -50,13 +51,10 @@ void ButtonSubScene::btn_text_middle(crepe::GameObject & button_object,const std
void ButtonSubScene::set_script(crepe::GameObject & button_object,ScriptSelect script){
switch (script) {
- case ScriptSelect::START:
- button_object.add_component<BehaviorScript>().set_script<ButtonStartScript>();
- break;
case ScriptSelect::PREVIEW:
- case ScriptSelect::SHOP:
- button_object.add_component<BehaviorScript>().set_script<ButtonScript>();
+ button_object.add_component<BehaviorScript>().set_script<ShowPreviewScript>();
break;
+ case ScriptSelect::SHOP:
case ScriptSelect::NONE:
break;
}