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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2025-01-10 14:44:59 +0100
committerGitHub <noreply@github.com>2025-01-10 14:44:59 +0100
commit798237b661e8e49284e78ffb1a16599cf6a46a6d (patch)
tree8f4881cf4abc58774625383620cf82fa55b9d1f0 /game/hud/HudScript.cpp
parentbb2db93bfb8dd7e080d2708548eae660e6b33913 (diff)
parentd1cebcca2018ed4ef47ad125e45aafd018a2ab2e (diff)
Merge pull request #125 from lonkaars/niels/game
missile alerts
Diffstat (limited to 'game/hud/HudScript.cpp')
-rw-r--r--game/hud/HudScript.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
index 3fb7a77..e4aeae7 100644
--- a/game/hud/HudScript.cpp
+++ b/game/hud/HudScript.cpp
@@ -3,6 +3,7 @@
#include "../Config.h"
#include "../Events.h"
+#include "api/KeyCodes.h"
#include "menus/endgame/EndGameSubScript.h"
#include <climits>
@@ -37,7 +38,7 @@ void HudScript::init() {
}
bool HudScript::toggle_fps(crepe::KeyPressEvent ev) {
- if (ev.key != Keycode::END) return false;
+ if (ev.key != Keycode::D1) return false;
Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
this->show_fps = !this->show_fps;
if (this->show_fps) {