diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 15:46:56 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 15:46:56 +0100 |
commit | b6c7811eae4fa7c51f82c44c1558fcafc79c21e0 (patch) | |
tree | a04b2f095d1f40b992db76ac7a51860539bb309a /game/enemy | |
parent | 698628cf1fb1b8a1f68bf6a5672d984bd64be58f (diff) |
queue added
Diffstat (limited to 'game/enemy')
-rw-r--r-- | game/enemy/BattleScript.cpp | 4 | ||||
-rw-r--r-- | game/enemy/EnemyScript.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/game/enemy/BattleScript.cpp b/game/enemy/BattleScript.cpp index dde8da1..6d96ef6 100644 --- a/game/enemy/BattleScript.cpp +++ b/game/enemy/BattleScript.cpp @@ -39,7 +39,7 @@ bool BattleScript::create_battle(const BattleStartEvent & e) { for (int i = 0; i < e.num_enemies; i++) { BehaviorScript & script = enemy_scripts[i]; script.active = true; - this->trigger_event<SpawnEnemyEvent>( + this->queue_event<SpawnEnemyEvent>( SpawnEnemyEvent { .speed = dist(engine), .column = i, @@ -47,5 +47,5 @@ bool BattleScript::create_battle(const BattleStartEvent & e) { script.game_object_id ); } - return true; + return false; } diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp index 8e475a8..06626dd 100644 --- a/game/enemy/EnemyScript.cpp +++ b/game/enemy/EnemyScript.cpp @@ -79,7 +79,7 @@ bool EnemyScript::spawn_enemy(const SpawnEnemyEvent & e) { ai_component.make_oval_path(10, 10, vec2 {x_value, random_height}, 1.5708, true); ai_component.active = true; this->last_fired = std::chrono::steady_clock::now(); - return true; + return false; } bool EnemyScript::on_collide(const CollisionEvent & e) { |