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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 16:08:57 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 16:08:57 +0100
commit75cbcb0442bd8849ed109a34e7529b400eecbb30 (patch)
tree5d92efce11ffda43792aee0e2d93b31cf73ded30 /game/enemy/EnemySubScene.cpp
parentdc8140877c1ae638285d812035473591a1814ce7 (diff)
cleanup
Diffstat (limited to 'game/enemy/EnemySubScene.cpp')
-rw-r--r--game/enemy/EnemySubScene.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp
index 8224e2f..ed3e555 100644
--- a/game/enemy/EnemySubScene.cpp
+++ b/game/enemy/EnemySubScene.cpp
@@ -52,9 +52,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) {
.looping = false,
}
);
- enemy_body_sprite.active = true;
body_animator.pause();
- body_animator.active = true;
enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
Asset enemy_head_asset {"asset/workers/worker2Head.png"};
Sprite & enemy_head_sprite = enemy.add_component<Sprite>(