diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 14:54:51 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 14:54:51 +0100 |
commit | b091cb7910fa82e9fb00abdb163d277ba574f804 (patch) | |
tree | c82defc3d95ee95144207285efd4be7ae75c97d8 /game/enemy/EnemySubScene.cpp | |
parent | 843d27e8f68bf3d3d39baedb7a5c53154160afd7 (diff) |
make format
Diffstat (limited to 'game/enemy/EnemySubScene.cpp')
-rw-r--r-- | game/enemy/EnemySubScene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp index edc537f..fe9fd63 100644 --- a/game/enemy/EnemySubScene.cpp +++ b/game/enemy/EnemySubScene.cpp @@ -74,7 +74,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) { .looping = true, } ); - // tanky body + // tanky body Asset tank_body_asset {"asset/workers/workerFatBody.png"}; enemy.add_component<BoxCollider>(vec2(50, 50)); Sprite & tank_body_sprite = enemy.add_component<Sprite>( @@ -121,7 +121,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) { } ); //gun - Asset enemy_pistol_asset{"asset/workers/gun.png"}; + Asset enemy_pistol_asset {"asset/workers/gun.png"}; Sprite & enemy_pistol_sprite = enemy.add_component<Sprite>( enemy_pistol_asset, Sprite::Data { |