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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:32:33 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:32:33 +0100 |
commit | 9ae8d8f860146c1777e55dec7bd455aa16351375 (patch) | |
tree | 76b8fc05b3adf24267fb919c1451ed0f3781b955 /game/enemy/EnemyBulletSubScene.cpp | |
parent | eb3d9ec9baa0b95b95d741a0615adaf4c8c1d3c0 (diff) |
make format
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp index 5c31f1d..ad2ca9d 100644 --- a/game/enemy/EnemyBulletSubScene.cpp +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -30,7 +30,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) { .linear_velocity = vec2 {-250, 0}, .kinematic_collision = false, - .collision_layers = {COLL_LAY_MISSILE,COLL_LAY_ZAPPER}, + .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER}, .collision_layer = COLL_LAY_BULLET }); bullet_body.active = false; |