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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 16:32:33 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 16:32:33 +0100
commit9ae8d8f860146c1777e55dec7bd455aa16351375 (patch)
tree76b8fc05b3adf24267fb919c1451ed0f3781b955 /game/enemy/EnemyBulletSubScene.cpp
parenteb3d9ec9baa0b95b95d741a0615adaf4c8c1d3c0 (diff)
make format
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index 5c31f1d..ad2ca9d 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -30,7 +30,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
.linear_velocity = vec2 {-250, 0},
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_MISSILE,COLL_LAY_ZAPPER},
+ .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;