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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 14:50:04 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 14:50:04 +0100
commit0de6692dcb029540f4502c5a2f1a0c6634f7b61f (patch)
tree001f373de315b651704b8b264e20314bc878e288 /game/enemy/EnemyBulletSubScene.cpp
parenta4b9e948ac0acd14d82e009a75e1fccdddeeab9b (diff)
start of extra features and restored player functions
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index edd8f0c..5c31f1d 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -30,7 +30,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
.linear_velocity = vec2 {-250, 0},
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_MISSILE},
+ .collision_layers = {COLL_LAY_MISSILE,COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;