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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-10 11:10:05 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-10 11:10:05 +0100
commita9c6e86e4d95f4f4986be9016779dcc26a925862 (patch)
tree27fb51d2b1ab0d260cfc6b9ebed4c7fceedcee34 /game/enemy/EnemyBulletSubScene.cpp
parent1de7cd3a1265edd2c247f5f847a5665bafd78faa (diff)
animation working + removed bullet colliding with dead enemies
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index 1406660..bc31ba8 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -30,7 +30,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
.body_type = Rigidbody::BodyType::KINEMATIC,
.linear_velocity = vec2 {-300, 0},
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
+ .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;