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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 16:20:10 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 16:20:10 +0100
commitbb976ed881a989b8b2cec90c905d906d9b652a9d (patch)
treee0125ba5141542b2000125bda76495f0098a1e41 /game/enemy/EnemyBulletSubScene.cpp
parent8edce6775ab0639a2a6eee3e561d3de0bb0c2cf1 (diff)
`make format`
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index 5c31f1d..ad2ca9d 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -30,7 +30,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
.linear_velocity = vec2 {-250, 0},
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_MISSILE,COLL_LAY_ZAPPER},
+ .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;