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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 14:54:51 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 14:54:51 +0100
commitb091cb7910fa82e9fb00abdb163d277ba574f804 (patch)
treec82defc3d95ee95144207285efd4be7ae75c97d8 /game/enemy/EnemyBulletSubScene.cpp
parent843d27e8f68bf3d3d39baedb7a5c53154160afd7 (diff)
make format
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index eb43f0a..c0e94e0 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -29,7 +29,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
.body_type = Rigidbody::BodyType::KINEMATIC,
.linear_velocity = vec2 {-400, 0},
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_BOT_TOP,COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
+ .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;