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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 14:54:51 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 14:54:51 +0100 |
commit | b091cb7910fa82e9fb00abdb163d277ba574f804 (patch) | |
tree | c82defc3d95ee95144207285efd4be7ae75c97d8 /game/enemy/EnemyBulletSubScene.cpp | |
parent | 843d27e8f68bf3d3d39baedb7a5c53154160afd7 (diff) |
make format
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp index eb43f0a..c0e94e0 100644 --- a/game/enemy/EnemyBulletSubScene.cpp +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -29,7 +29,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) { .body_type = Rigidbody::BodyType::KINEMATIC, .linear_velocity = vec2 {-400, 0}, .kinematic_collision = false, - .collision_layers = {COLL_LAY_BOT_TOP,COLL_LAY_MISSILE, COLL_LAY_ZAPPER}, + .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER}, .collision_layer = COLL_LAY_BULLET }); bullet_body.active = false; |