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author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-08 18:40:11 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-08 18:40:11 +0100 |
commit | ef3f5b0845ba127c0bfcda8c2fce37013fef3878 (patch) | |
tree | e5690ff875a662ee7603844e858d82428d973a78 /game/enemy/EnemyBulletSubScene.cpp | |
parent | 424da5eb1500d90389d939cd0b3e6e75d729578d (diff) | |
parent | 2ad15f3efab481659543a1c03cd70a36fd297538 (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/game
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp new file mode 100644 index 0000000..ad2ca9d --- /dev/null +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -0,0 +1,51 @@ +#include <string> + +#include "../Config.h" +#include "EnemyConfig.h" +#include <crepe/api/AI.h> +#include <crepe/api/Animator.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> + +#include "../Random.h" +#include "EnemyBulletScript.h" +#include "EnemyBulletSubScene.h" +#include "EnemyScript.h" +using namespace crepe; +using namespace std; +int EnemyBulletSubScene::create(Scene & scn, int counter) { + string unique_name = "enemy_bullet_" + to_string(counter++); + GameObject bullet = scn.new_object( + unique_name.c_str(), "enemy_bullet", ENEMY_BULLET_POOL_LOCATION, 0, 1 + ); + + Rigidbody & bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 0, + .body_type = Rigidbody::BodyType::KINEMATIC, + + .linear_velocity = vec2 {-250, 0}, + .kinematic_collision = false, + .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER}, + .collision_layer = COLL_LAY_BULLET + }); + bullet_body.active = false; + BoxCollider & bullet_collider = bullet.add_component<BoxCollider>(vec2(60, 30)); + //bullet_collider.active = false; + Asset bullet_asset {"asset/other_effects/effect_smgbullet_x2.png"}; + Sprite & bullet_sprite = bullet.add_component<Sprite>( + bullet_asset, + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = 1, + .size = vec2(60, 0), + } + ); + bullet.add_component<BehaviorScript>().set_script<EnemyBulletScript>(); + return counter; +} |