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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2025-01-10 19:35:08 +0100
committerGitHub <noreply@github.com>2025-01-10 19:35:08 +0100
commitb9d00961a8894356c7cff7597de424a12d2841a6 (patch)
treeaa033307a742df0c22131482858749bcf480ba38 /game/enemy/EnemyBulletScript.cpp
parent20f6f8ddf013e5d18770bd0a01474a845843bdd7 (diff)
parentf3413f3d0fbffee0cc363096cd873a8be766ad64 (diff)
Merge pull request #123 from lonkaars/wouter/game-improvements
some extra features
Diffstat (limited to 'game/enemy/EnemyBulletScript.cpp')
-rw-r--r--game/enemy/EnemyBulletScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletScript.cpp b/game/enemy/EnemyBulletScript.cpp
index 65c0c23..d208a88 100644
--- a/game/enemy/EnemyBulletScript.cpp
+++ b/game/enemy/EnemyBulletScript.cpp
@@ -18,7 +18,7 @@ void EnemyBulletScript::fixed_update(crepe::duration_t dt) {
Transform & cam_transform = this->get_components_by_name<Transform>("camera").front();
Rigidbody & bullet_body = this->get_component<Rigidbody>();
//move
- transform.position.x += bullet_body.data.linear_velocity.x * dt.count();
+ transform.position += bullet_body.data.linear_velocity * dt.count();
vec2 half_screen = camera.viewport_size / 2;
float despawn_location = cam_transform.position.x - half_screen.x - 50;
if (transform.position.x < despawn_location) {