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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2025-01-10 19:35:08 +0100
committerGitHub <noreply@github.com>2025-01-10 19:35:08 +0100
commitb9d00961a8894356c7cff7597de424a12d2841a6 (patch)
treeaa033307a742df0c22131482858749bcf480ba38 /game/enemy/BattleScript.h
parent20f6f8ddf013e5d18770bd0a01474a845843bdd7 (diff)
parentf3413f3d0fbffee0cc363096cd873a8be766ad64 (diff)
Merge pull request #123 from lonkaars/wouter/game-improvements
some extra features
Diffstat (limited to 'game/enemy/BattleScript.h')
-rw-r--r--game/enemy/BattleScript.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/enemy/BattleScript.h b/game/enemy/BattleScript.h
index ddd0be1..57aa16c 100644
--- a/game/enemy/BattleScript.h
+++ b/game/enemy/BattleScript.h
@@ -9,6 +9,7 @@ struct BattleWonEvent : public crepe::Event {};
struct BattleStartEvent : public crepe::Event {
public:
int num_enemies = 0;
+ bool battle = false;
};
class BattleScript : public crepe::Script {
public:
@@ -20,5 +21,6 @@ private:
bool battle_active = false;
std::random_device rd;
std::default_random_engine engine;
+ void spawn_enemies(int amount);
bool create_battle(const BattleStartEvent & e);
};