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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 14:54:51 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 14:54:51 +0100 |
commit | b091cb7910fa82e9fb00abdb163d277ba574f804 (patch) | |
tree | c82defc3d95ee95144207285efd4be7ae75c97d8 /game/enemy/BattleScript.cpp | |
parent | 843d27e8f68bf3d3d39baedb7a5c53154160afd7 (diff) |
make format
Diffstat (limited to 'game/enemy/BattleScript.cpp')
-rw-r--r-- | game/enemy/BattleScript.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/enemy/BattleScript.cpp b/game/enemy/BattleScript.cpp index 2d1e143..cfffcb3 100644 --- a/game/enemy/BattleScript.cpp +++ b/game/enemy/BattleScript.cpp @@ -40,10 +40,10 @@ void BattleScript::spawn_enemies(int amount) { RefVector<BehaviorScript> enemy_scripts = this->get_components_by_tag<BehaviorScript>("enemy"); std::uniform_real_distribution<float> dist(70, 150); - + for (int i = 0; i < amount; i++) { BehaviorScript & script = enemy_scripts[i]; - if(script.active == true) continue; + if (script.active == true) continue; script.active = true; this->queue_event<SpawnEnemyEvent>( SpawnEnemyEvent { |