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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 15:57:05 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 15:57:05 +0100 |
commit | 1ec7e724fcace1274473dfcae91022cc1c930baa (patch) | |
tree | 1508e8cd74588f388093dae81432fa66ecd436f2 /game/enemy/BattleScript.cpp | |
parent | ce83df284173cfb4f6e430bf3ed8080ea21204d7 (diff) |
working scheduler and enemies and rest
Diffstat (limited to 'game/enemy/BattleScript.cpp')
-rw-r--r-- | game/enemy/BattleScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/BattleScript.cpp b/game/enemy/BattleScript.cpp index dde8da1..4260c42 100644 --- a/game/enemy/BattleScript.cpp +++ b/game/enemy/BattleScript.cpp @@ -39,7 +39,7 @@ bool BattleScript::create_battle(const BattleStartEvent & e) { for (int i = 0; i < e.num_enemies; i++) { BehaviorScript & script = enemy_scripts[i]; script.active = true; - this->trigger_event<SpawnEnemyEvent>( + this->queue_event<SpawnEnemyEvent>( SpawnEnemyEvent { .speed = dist(engine), .column = i, |