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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 14:46:30 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 14:46:30 +0100
commit7739a80176cea889ce240d18d354c5174825b25a (patch)
treee61974e217791cd86f519bf1c4cfd3b082d55166 /game/enemy/BattleScript.cpp
parent8b32dbc33c434f84b4aab98819147c3b8416ff69 (diff)
workers during normal sequence working
Diffstat (limited to 'game/enemy/BattleScript.cpp')
-rw-r--r--game/enemy/BattleScript.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/game/enemy/BattleScript.cpp b/game/enemy/BattleScript.cpp
index 6d96ef6..3eda89e 100644
--- a/game/enemy/BattleScript.cpp
+++ b/game/enemy/BattleScript.cpp
@@ -1,6 +1,7 @@
#include "BattleScript.h"
#include "EnemyScript.h"
#include <crepe/api/AI.h>
+#include <iostream>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Metadata.h>
using namespace std;
@@ -28,16 +29,23 @@ void BattleScript::fixed_update(duration_t dt) {
}
if (!enemies_alive) {
this->battle_active = false;
+ cout << "battle won" << endl;
this->trigger_event<BattleWonEvent>();
}
}
bool BattleScript::create_battle(const BattleStartEvent & e) {
- this->battle_active = true;
+ this->battle_active = e.battle;
+ this->spawn_enemies(e.num_enemies);
+ return false;
+}
+void BattleScript::spawn_enemies(int amount) {
RefVector<BehaviorScript> enemy_scripts
= this->get_components_by_tag<BehaviorScript>("enemy");
- std::uniform_real_distribution<float> dist(10, 30);
- for (int i = 0; i < e.num_enemies; i++) {
+ std::uniform_real_distribution<float> dist(70, 150);
+
+ for (int i = 0; i < amount; i++) {
BehaviorScript & script = enemy_scripts[i];
+ if(script.active == true) continue;
script.active = true;
this->queue_event<SpawnEnemyEvent>(
SpawnEnemyEvent {
@@ -47,5 +55,4 @@ bool BattleScript::create_battle(const BattleStartEvent & e) {
script.game_object_id
);
}
- return false;
}