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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 10:47:47 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 10:47:47 +0100
commit65cdd7966c276dd7b1ffec7bf0de243b9370eeb1 (patch)
tree938c6ed098f2141a6a5c2d56146325938ae868bd /game/coins/CoinSystemScript.h
parent6112da75f973b1099fa95fcd9d3113c00302f5b4 (diff)
parentad5fb53986fcc3f3b3c5369574e0f8e95051f3d9 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI
Diffstat (limited to 'game/coins/CoinSystemScript.h')
-rw-r--r--game/coins/CoinSystemScript.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/game/coins/CoinSystemScript.h b/game/coins/CoinSystemScript.h
new file mode 100644
index 0000000..5c94273
--- /dev/null
+++ b/game/coins/CoinSystemScript.h
@@ -0,0 +1,107 @@
+#pragma once
+
+#include <random>
+#include <string>
+
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
+
+class CoinSystemScript : public crepe::Script {
+private:
+ struct CoinData {
+ crepe::vec2 start_location = {0, 0};
+ std::string name = "";
+ bool active = false;
+ CoinData(crepe::vec2 start_location)
+ : start_location(start_location),
+ name(""),
+ active(false) {}
+ };
+
+public:
+ CoinSystemScript() {};
+ void init() override;
+ void frame_update(crepe::duration_t dt) override;
+
+private:
+ void add_location(const crepe::vec2 & location);
+ void despawn_coins();
+ void spawn_coins();
+ void generate_locations();
+ float preset_1(const crepe::vec2 & begin_position);
+ float preset_2(const crepe::vec2 & begin_position);
+ float preset_3(const crepe::vec2 & begin_position);
+ float preset_4(const crepe::vec2 & begin_position);
+ float preset_5(const crepe::vec2 & begin_position);
+
+private:
+ std::vector<std::function<float(const crepe::vec2 &)>> functions
+ = {[this](const crepe::vec2 & pos) { return preset_1(pos); },
+ [this](const crepe::vec2 & pos) { return preset_2(pos); },
+ [this](const crepe::vec2 & pos) { return preset_3(pos); },
+ [this](const crepe::vec2 & pos) { return preset_4(pos); },
+ [this](const crepe::vec2 & pos) { return preset_5(pos); }};
+ std::vector<int> weights = {20, 20, 20, 20, 20};
+ std::random_device rd;
+ std::default_random_engine engine;
+ float system_position = 1400;
+ static constexpr float SYSTEM_POSITION_OFFSET = 200;
+
+private:
+ static constexpr float SPAWN_SPACING_MIN = 400;
+ static constexpr float SPAWN_SPACING_MAX = 1000;
+ static constexpr float SPAWN_DISTANCE = 600;
+ static constexpr float DESPAWN_DISTANCE = 600;
+ static constexpr float SPAWN_AREA = 50;
+ std::vector<CoinData> coin_locations;
+
+private:
+ // preset one settings
+ // ***** *****
+ //
+ //
+ //
+ // ***** *****
+ static constexpr float ROW_OFFSET_1 = 100;
+ static constexpr float COLUM_OFFSET_1 = 25;
+ static constexpr int COLUM_AMOUNT_1 = 5;
+
+private:
+ // preset two settings
+ //
+ // ********
+ // **********
+ // ********
+ //
+ static constexpr float ROW_OFFSET_2 = 25;
+ static constexpr float COLUM_OFFSET_2 = 25;
+ static constexpr int COLUM_AMOUNT_2 = 10;
+ // preset three settings
+ // ***
+ //
+ // ***
+ //
+ // ***
+ static constexpr float ROW_OFFSET_3 = 100;
+ static constexpr float COLUM_OFFSET_3 = 25;
+ static constexpr int COLUM_AMOUNT_3 = 3;
+ // preset four settings
+ // ***
+ //
+ // ***
+ //
+ // ***
+ static constexpr float ROW_OFFSET_4 = 100;
+ static constexpr float COLUM_OFFSET_4 = 25;
+ static constexpr int COLUM_AMOUNT_4 = 3;
+ // preset five settings
+ //
+ // ***
+ //
+ static constexpr float ROW_OFFSET_5 = 25;
+ static constexpr float COLUM_OFFSET_5 = 25;
+ static constexpr int COLUM_AMOUNT_5 = 3;
+};