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authorJAROWMR <jarorutjes07@gmail.com>2025-01-08 14:40:45 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-08 14:40:45 +0100
commite634f23fda2cea14aaa1b70b1e5e463eee9665a7 (patch)
tree4e71073df8d5e3e898c3c0e23c1cc8002375135f /game/coins/CoinSystemScript.cpp
parent3b6081d03300d353434fd4f6e91237fc8f1a4390 (diff)
parent91366375a7b2a9be670e4842604512254a9c116e (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/game
Diffstat (limited to 'game/coins/CoinSystemScript.cpp')
-rw-r--r--game/coins/CoinSystemScript.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp
index 1634aa9..f9816c9 100644
--- a/game/coins/CoinSystemScript.cpp
+++ b/game/coins/CoinSystemScript.cpp
@@ -209,6 +209,10 @@ void CoinSystemScript::spawn_coins() {
for (Sprite & coin_sprite : coin_sprites) {
// Skip this sprite if it is already active
if (coin_sprite.active) continue;
+ if (coin_sprite.data.order_in_layer == 1) {
+ coin_sprite.active = false;
+ continue;
+ }
// Found an available (inactive) coin sprite
// Retrieve its associated components