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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:52:06 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:52:06 +0100
commitfbd7c84e13381922bf327e20c1abc65337142445 (patch)
treef48bcf5527b9df45cdbc2ba4ab2dab4ab8ea921c /game/coins/CoinSystemScript.cpp
parentd989c1c51bf4d4fbb301493e73bc77e1873143b2 (diff)
parent91366375a7b2a9be670e4842604512254a9c116e (diff)
Merge branch 'master' into niels/game
Diffstat (limited to 'game/coins/CoinSystemScript.cpp')
-rw-r--r--game/coins/CoinSystemScript.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp
index 1634aa9..f9816c9 100644
--- a/game/coins/CoinSystemScript.cpp
+++ b/game/coins/CoinSystemScript.cpp
@@ -209,6 +209,10 @@ void CoinSystemScript::spawn_coins() {
for (Sprite & coin_sprite : coin_sprites) {
// Skip this sprite if it is already active
if (coin_sprite.active) continue;
+ if (coin_sprite.data.order_in_layer == 1) {
+ coin_sprite.active = false;
+ continue;
+ }
// Found an available (inactive) coin sprite
// Retrieve its associated components