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author | Jaro <59013720+JaroWMR@users.noreply.github.com> | 2025-01-08 14:40:13 +0100 |
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committer | GitHub <noreply@github.com> | 2025-01-08 14:40:13 +0100 |
commit | 91366375a7b2a9be670e4842604512254a9c116e (patch) | |
tree | 537c2cfa54f338734c91e74f6db078dddd578a96 /game/coins/CoinSystemScript.cpp | |
parent | c9c9702edc58ff8f40b13dc6b86b216421f79e9b (diff) | |
parent | a24d1563931a19332ff2935f8d5998c997a4f94e (diff) |
Merge pull request #112 from lonkaars/max/game2
Max/game2
Diffstat (limited to 'game/coins/CoinSystemScript.cpp')
-rw-r--r-- | game/coins/CoinSystemScript.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp index 1634aa9..f9816c9 100644 --- a/game/coins/CoinSystemScript.cpp +++ b/game/coins/CoinSystemScript.cpp @@ -209,6 +209,10 @@ void CoinSystemScript::spawn_coins() { for (Sprite & coin_sprite : coin_sprites) { // Skip this sprite if it is already active if (coin_sprite.active) continue; + if (coin_sprite.data.order_in_layer == 1) { + coin_sprite.active = false; + continue; + } // Found an available (inactive) coin sprite // Retrieve its associated components |