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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-06 10:26:03 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-06 10:26:03 +0100
commitd4f443070017c5c2e6a938bf4d0a86b70ae6beaa (patch)
treef3a6f399981d69e66916544e34066af6bce3fd93 /game/background
parentec69f40540317215d0f30e1f8e43d0e18450f8cc (diff)
revert Animator
Diffstat (limited to 'game/background')
-rw-r--r--game/background/HallwaySubScene.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/game/background/HallwaySubScene.cpp b/game/background/HallwaySubScene.cpp
index 9a6654a..4d96c94 100644
--- a/game/background/HallwaySubScene.cpp
+++ b/game/background/HallwaySubScene.cpp
@@ -153,6 +153,11 @@ void HallwaySubScene::add_sector_number(
Animator & sector_num_anim = obj.add_component<Animator>(
sector_num_sprite, ivec2(256, 128), uvec2(4, 4), Animator::Data {}
);
- sector_num_anim.data.frame++;
+ int column = (sector_num - 1) / 4;
+ int row = (sector_num - 1) % 4;
+ sector_num_anim.set_anim(column);
+ for (int i = 0; i < row; i++) {
+ sector_num_anim.next_anim();
+ }
sector_num_anim.pause();
}