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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 12:32:22 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 12:32:22 +0100
commit61148c757a1f742ff09e40e5347e74e638c7371c (patch)
treea2e40998981fa6f12430d2a1254250219f30d44f /game/background/AquariumSubScene.cpp
parente2162171c7ab72f450f73a0908946aa4a4dee5ee (diff)
update clang-format optionsHEADmaster
Diffstat (limited to 'game/background/AquariumSubScene.cpp')
-rw-r--r--game/background/AquariumSubScene.cpp204
1 files changed, 114 insertions, 90 deletions
diff --git a/game/background/AquariumSubScene.cpp b/game/background/AquariumSubScene.cpp
index 579e633..8d5202a 100644
--- a/game/background/AquariumSubScene.cpp
+++ b/game/background/AquariumSubScene.cpp
@@ -16,73 +16,85 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_begin
= scn.new_object("aquarium_begin", "background", vec2(begin_x, 0));
- Asset aquarium_begin_asset{"asset/background/aquarium/glassTubeFG_1_TVOS.png"};
- aquarium_begin.add_component<Sprite>(aquarium_begin_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
- .order_in_layer = 0,
- .size = vec2(0, GAME_HEIGHT),
- });
+ Asset aquarium_begin_asset {"asset/background/aquarium/glassTubeFG_1_TVOS.png"};
+ aquarium_begin.add_component<Sprite>(
+ aquarium_begin_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
+ .order_in_layer = 0,
+ .size = vec2(0, GAME_HEIGHT),
+ }
+ );
begin_x += 600;
GameObject aquarium_middle_1
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_1_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
- aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
- .order_in_layer = 2,
- .size = vec2(0, GAME_HEIGHT),
- });
+ Asset aquarium_middle_1_asset {"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ aquarium_middle_1.add_component<Sprite>(
+ aquarium_middle_1_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
+ .order_in_layer = 2,
+ .size = vec2(0, GAME_HEIGHT),
+ }
+ );
begin_x += 400;
this->add_background(scn, begin_x - 200);
GameObject aquarium_middle_2
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_2_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
- aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
- .order_in_layer = 3,
- .size = vec2(0, GAME_HEIGHT),
- });
+ Asset aquarium_middle_2_asset {"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ aquarium_middle_2.add_component<Sprite>(
+ aquarium_middle_2_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
+ .order_in_layer = 3,
+ .size = vec2(0, GAME_HEIGHT),
+ }
+ );
begin_x += 400;
GameObject aquarium_middle_3
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_3_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
- aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
- .order_in_layer = 4,
- .size = vec2(0, GAME_HEIGHT),
- });
+ Asset aquarium_middle_3_asset {"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ aquarium_middle_3.add_component<Sprite>(
+ aquarium_middle_3_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
+ .order_in_layer = 4,
+ .size = vec2(0, GAME_HEIGHT),
+ }
+ );
begin_x += 400;
this->add_background(scn, begin_x - 200);
GameObject aquarium_middle_4
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_4_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
- aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
- .order_in_layer = 5,
- .size = vec2(0, GAME_HEIGHT),
- });
+ Asset aquarium_middle_4_asset {"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ aquarium_middle_4.add_component<Sprite>(
+ aquarium_middle_4_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
+ .order_in_layer = 5,
+ .size = vec2(0, GAME_HEIGHT),
+ }
+ );
begin_x += 600;
this->add_background(scn, begin_x);
GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0));
- Asset aquarium_end_asset{"asset/background/aquarium/glassTubeFG_2_TVOS.png"};
- aquarium_end.add_component<Sprite>(aquarium_end_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
- .order_in_layer = 1,
- .size = vec2(0, GAME_HEIGHT),
- });
+ Asset aquarium_end_asset {"asset/background/aquarium/glassTubeFG_2_TVOS.png"};
+ aquarium_end.add_component<Sprite>(
+ aquarium_end_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACKGROUND,
+ .order_in_layer = 1,
+ .size = vec2(0, GAME_HEIGHT),
+ }
+ );
begin_x += 600;
return begin_x;
@@ -90,54 +102,66 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
void AquariumSubScene::add_background(Scene & scn, float begin_x) {
GameObject bg_1 = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0));
- Asset bg_1_1_asset{"asset/background/aquarium/AquariumBG1_1_TVOS.png"};
- bg_1.add_component<Sprite>(bg_1_1_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
- .order_in_layer = 2,
- .size = vec2(0, 400),
- .position_offset = vec2(-200, 100),
- });
- Asset bg_1_2_asset{"asset/background/aquarium/AquariumBG1_2_TVOS.png"};
- bg_1.add_component<Sprite>(bg_1_2_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
- .order_in_layer = 2,
- .size = vec2(0, 400),
- .position_offset = vec2(200, 100),
- });
+ Asset bg_1_1_asset {"asset/background/aquarium/AquariumBG1_1_TVOS.png"};
+ bg_1.add_component<Sprite>(
+ bg_1_1_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
+ .order_in_layer = 2,
+ .size = vec2(0, 400),
+ .position_offset = vec2(-200, 100),
+ }
+ );
+ Asset bg_1_2_asset {"asset/background/aquarium/AquariumBG1_2_TVOS.png"};
+ bg_1.add_component<Sprite>(
+ bg_1_2_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
+ .order_in_layer = 2,
+ .size = vec2(0, 400),
+ .position_offset = vec2(200, 100),
+ }
+ );
GameObject bg_2 = scn.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0));
- Asset bg_2_1_asset{"asset/background/aquarium/AquariumBG2_1_TVOS.png"};
- bg_2.add_component<Sprite>(bg_2_1_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
- .order_in_layer = 1,
- .size = vec2(0, 400),
- .position_offset = vec2(200, -50),
- });
- Asset bg_2_2_asset{"asset/background/aquarium/AquariumBG2_2_TVOS.png"};
- bg_2.add_component<Sprite>(bg_2_2_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
- .order_in_layer = 1,
- .size = vec2(0, 400),
- .position_offset = vec2(-200, -50),
- });
+ Asset bg_2_1_asset {"asset/background/aquarium/AquariumBG2_1_TVOS.png"};
+ bg_2.add_component<Sprite>(
+ bg_2_1_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
+ .order_in_layer = 1,
+ .size = vec2(0, 400),
+ .position_offset = vec2(200, -50),
+ }
+ );
+ Asset bg_2_2_asset {"asset/background/aquarium/AquariumBG2_2_TVOS.png"};
+ bg_2.add_component<Sprite>(
+ bg_2_2_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
+ .order_in_layer = 1,
+ .size = vec2(0, 400),
+ .position_offset = vec2(-200, -50),
+ }
+ );
GameObject bg_3 = scn.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0));
- Asset bg_3_1_asset{"asset/background/aquarium/AquariumBG3_1_TVOS.png"};
- bg_3.add_component<Sprite>(bg_3_1_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
- .order_in_layer = 0,
- .size = vec2(0, 400),
- .position_offset = vec2(200, -200),
- });
- Asset bg_3_2_asset{"asset/background/aquarium/AquariumBG3_2_TVOS.png"};
- bg_3.add_component<Sprite>(bg_3_2_asset,
- Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
- .order_in_layer = 0,
- .size = vec2(0, 400),
- .position_offset = vec2(-200, -200),
- });
+ Asset bg_3_1_asset {"asset/background/aquarium/AquariumBG3_1_TVOS.png"};
+ bg_3.add_component<Sprite>(
+ bg_3_1_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
+ .order_in_layer = 0,
+ .size = vec2(0, 400),
+ .position_offset = vec2(200, -200),
+ }
+ );
+ Asset bg_3_2_asset {"asset/background/aquarium/AquariumBG3_2_TVOS.png"};
+ bg_3.add_component<Sprite>(
+ bg_3_2_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND,
+ .order_in_layer = 0,
+ .size = vec2(0, 400),
+ .position_offset = vec2(-200, -200),
+ }
+ );
}