diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:37:52 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:37:52 +0100 |
commit | d46548ab15699f7ae91227625302553e79a126bc (patch) | |
tree | e5b05fc99dca66512cf76cce30bf905e2213de8b /game/StartGameScript.cpp | |
parent | c817f6ff091de9869c803868c50a9ea884ead376 (diff) | |
parent | 77d02bf2e2d5d04e8cacb3c783446541517e8e76 (diff) |
merge master
Diffstat (limited to 'game/StartGameScript.cpp')
-rw-r--r-- | game/StartGameScript.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp index 50ba86c..c786eb4 100644 --- a/game/StartGameScript.cpp +++ b/game/StartGameScript.cpp @@ -1,4 +1,5 @@ #include "StartGameScript.h" +#include "Config.h" #include <crepe/api/Animator.h> #include <crepe/api/ParticleEmitter.h> @@ -50,7 +51,7 @@ void StartGameScript::fixed_update(crepe::duration_t dt) { // Start camera movement, enable player jumping and disable this script if (player_transform.position.x > 500) { Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front(); - rb.data.linear_velocity = vec2(100, 0); + rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0); BehaviorScript & player_script = this->get_components_by_name<BehaviorScript>("player").front(); player_script.active = true; |