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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 10:37:52 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 10:37:52 +0100
commitd46548ab15699f7ae91227625302553e79a126bc (patch)
treee5b05fc99dca66512cf76cce30bf905e2213de8b /game/StartGameScript.cpp
parentc817f6ff091de9869c803868c50a9ea884ead376 (diff)
parent77d02bf2e2d5d04e8cacb3c783446541517e8e76 (diff)
merge master
Diffstat (limited to 'game/StartGameScript.cpp')
-rw-r--r--game/StartGameScript.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp
index 50ba86c..c786eb4 100644
--- a/game/StartGameScript.cpp
+++ b/game/StartGameScript.cpp
@@ -1,4 +1,5 @@
#include "StartGameScript.h"
+#include "Config.h"
#include <crepe/api/Animator.h>
#include <crepe/api/ParticleEmitter.h>
@@ -50,7 +51,7 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {
// Start camera movement, enable player jumping and disable this script
if (player_transform.position.x > 500) {
Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
- rb.data.linear_velocity = vec2(100, 0);
+ rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0);
BehaviorScript & player_script
= this->get_components_by_name<BehaviorScript>("player").front();
player_script.active = true;