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authorWboerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-11 11:50:18 +0100
committerGitHub <noreply@github.com>2025-01-11 11:50:18 +0100
commitb4f5c3aed5c72dfb9ba9352c573691622b31d858 (patch)
tree7229298f9a377d6b56a1fcb497f3f32095b06b6e /game/StartGameScript.cpp
parentba0db2e49ff1b5c3e952c00bbc3f31176397f6b6 (diff)
parenta57aa66f95c85e427b7ae51cadad4e4388d1a802 (diff)
Merge pull request #132 from lonkaars/max/game2
Bug fixes
Diffstat (limited to 'game/StartGameScript.cpp')
-rw-r--r--game/StartGameScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp
index 48055af..6d47e65 100644
--- a/game/StartGameScript.cpp
+++ b/game/StartGameScript.cpp
@@ -64,7 +64,7 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {
// Start camera movement, enable player jumping and disable this script
if (player_transform.position.x > 500) {
Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
- rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0);
+ rb.data.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0);
BehaviorScript & player_script
= this->get_components_by_name<BehaviorScript>("player").front();
player_script.active = true;