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| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 14:17:38 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 14:17:38 +0100 | 
| commit | 52c838538d2271134a2c5a128074ea9c2ed1d4a3 (patch) | |
| tree | fd85a4193f88ec48c77d6fbfd90e909ac3a5855c /game/PreviewScene.cpp | |
| parent | 15a958a7f327bb2e81e7d445f1499ec78c7f5839 (diff) | |
| parent | bb2db93bfb8dd7e080d2708548eae660e6b33913 (diff) | |
Merge branch 'master' into niels/game
Diffstat (limited to 'game/PreviewScene.cpp')
| -rw-r--r-- | game/PreviewScene.cpp | 77 | 
1 files changed, 77 insertions, 0 deletions
| diff --git a/game/PreviewScene.cpp b/game/PreviewScene.cpp index 6cd9e78..6871961 100644 --- a/game/PreviewScene.cpp +++ b/game/PreviewScene.cpp @@ -2,6 +2,10 @@  #include "Config.h"  #include "background/BackgroundSubScene.h" +#include "hud/HudScript.h" +#include "hud/HudSubScene.h" +#include "hud/SpeedScript.h" +#include "menus/ButtonSubScene.h"  #include "missile/MissilePool.h"  #include "missile/SpawnEvent.h"  #include "preview/NpcSubScene.h" @@ -47,6 +51,8 @@ void PreviewScene::load_scene() {  	);  	camera.add_component<Rigidbody>(Rigidbody::Data {});  	camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>(); +	camera.add_component<BehaviorScript>().set_script<HudScript>(); +	camera.add_component<BehaviorScript>().set_script<SpeedScript>();  	GameObject floor = new_object("floor", "game_world", vec2(0, 325));  	floor.add_component<Rigidbody>(Rigidbody::Data { @@ -83,6 +89,77 @@ void PreviewScene::load_scene() {  	SmokeSubScene smoke(*this);  	MissilePool mpool(*this); +	HudSubScene hud; +	hud.create(*this); + + +	const float Y_POS_BUTTONS = -220; +	const float X_POS_BUTTONS = -150; +	const float X_POS_BUTTONS_SPACING = 145; +	ButtonSubScene button; +	button.create( +		*this, +		ButtonSubScene::Data { +			.text = "BACK", +			.text_width = 60, +			.position = {X_POS_BUTTONS,Y_POS_BUTTONS}, +			.script_type = ButtonSubScene::ScriptSelect::NEXT, +			.button_type = ButtonSubScene::ButtonSelect::BACK, +			.scale = 0.6, +			.worldspace = false, +			.tag = "Next button", +			.sorting_layer_offset = 20, +		} +	); + +	button.create( +		*this, +		ButtonSubScene::Data { +			.text = "START REC", +			.text_width = 130, +			.position = {X_POS_BUTTONS+X_POS_BUTTONS_SPACING,Y_POS_BUTTONS}, +			.script_type = ButtonSubScene::ScriptSelect::PREVIEW_START, +			.button_type = ButtonSubScene::ButtonSelect::LARGE, +			.scale = 0.6, +			.worldspace = false, +			.tag = "Next button", +			.sorting_layer_offset = 20, +			.btn_side_color = ButtonSubScene::ButtonSideColor::YELLOW, +		} +	); + +	button.create( +		*this, +		ButtonSubScene::Data { +			.text = "STOP REC", +			.text_width = 120, +			.position = {X_POS_BUTTONS+X_POS_BUTTONS_SPACING*2,Y_POS_BUTTONS}, +			.script_type = ButtonSubScene::ScriptSelect::PREVIEW_STOP, +			.button_type = ButtonSubScene::ButtonSelect::LARGE, +			.scale = 0.6, +			.worldspace = false, +			.tag = "Next button", +			.sorting_layer_offset = 20, +			.btn_side_color = ButtonSubScene::ButtonSideColor::BLUE, +		} +	); + +	button.create( +		*this, +		ButtonSubScene::Data { +			.text = "REPLAY", +			.text_width = 90, +			.position = {X_POS_BUTTONS+X_POS_BUTTONS_SPACING*3,Y_POS_BUTTONS}, +			.script_type = ButtonSubScene::ScriptSelect::PREVIEW_REPLAY, +			.button_type = ButtonSubScene::ButtonSelect::LARGE, +			.scale = 0.6, +			.worldspace = false, +			.tag = "Next button", +			.sorting_layer_offset = 20, +			.btn_side_color = ButtonSubScene::ButtonSideColor::ORANGE, +		} +	); +  	/*  	for (int i = 0; i < 200; ++i) { |