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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 21:32:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 21:32:30 +0100
commita6803980f1e74ecf1abb007b7c77f00d2cd92c43 (patch)
tree425ca961b27117d6e5d5fa0ae5cfca93351e0b33 /game/PreviewScene.cpp
parent6bc0025e4c24ed6659d993f3469c10615fb0e273 (diff)
parent525636bb2158ecea68ebb9d6b8d2dc722524c5e5 (diff)
merge master into loek/doxygen
Diffstat (limited to 'game/PreviewScene.cpp')
-rw-r--r--game/PreviewScene.cpp166
1 files changed, 166 insertions, 0 deletions
diff --git a/game/PreviewScene.cpp b/game/PreviewScene.cpp
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+#include "PreviewScene.h"
+
+#include "Config.h"
+#include "background/BackgroundSubScene.h"
+#include "hud/HudScript.h"
+#include "hud/HudSubScene.h"
+#include "hud/SpeedScript.h"
+#include "menus/ButtonSubScene.h"
+#include "missile/MissilePool.h"
+#include "missile/SpawnEvent.h"
+#include "preview/NpcSubScene.h"
+#include "preview/PrevPlayerSubScene.h"
+#include "preview/SmokeSubScene.h"
+
+#include "missile/MissileSubScene.h"
+
+#include <cmath>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Asset.h>
+#include <crepe/api/AudioSource.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+
+#include <crepe/ValueBroker.h>
+#include <crepe/manager/SaveManager.h>
+#include <crepe/types.h>
+#include <iostream>
+
+using namespace crepe;
+using namespace std;
+
+void PreviewScene::load_scene() {
+
+ BackgroundSubScene background(*this);
+
+ GameObject camera = new_object("camera", "camera", vec2(650, 0));
+ camera.add_component<Camera>(
+ ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
+
+ camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>();
+ camera.add_component<BehaviorScript>().set_script<HudScript>();
+ camera.add_component<BehaviorScript>().set_script<SpeedScript>();
+
+ GameObject floor = new_object("floor", "game_world", vec2(0, 325));
+ floor.add_component<Rigidbody>(Rigidbody::Data {
+ .body_type = Rigidbody::BodyType::STATIC,
+ .collision_layer = COLL_LAY_BOT_TOP,
+ });
+ floor.add_component<BoxCollider>(vec2(INFINITY, 200));
+ GameObject floor_low = new_object("floor_low", "game_world", vec2(0, 350));
+ floor_low.add_component<Rigidbody>(Rigidbody::Data {
+ .body_type = Rigidbody::BodyType::STATIC,
+ .collision_layer = COLL_LAY_BOT_LOW,
+ });
+ floor_low.add_component<BoxCollider>(vec2(INFINITY, 200));
+ GameObject floor_high = new_object("floor_high", "game_world", vec2(0, 300));
+ floor_high.add_component<Rigidbody>(Rigidbody::Data {
+ .body_type = Rigidbody::BodyType::STATIC,
+ .collision_layer = COLL_LAY_BOT_HIGH,
+ });
+ GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325));
+ ceiling.add_component<Rigidbody>(Rigidbody::Data {
+ .body_type = Rigidbody::BodyType::STATIC,
+ .collision_layer = COLL_LAY_BOT_TOP,
+ });
+ ceiling.add_component<BoxCollider>(vec2(INFINITY, 200));
+
+ GameObject world = this->new_object("world", "TAG", vec2 {0, 0}, 0, 1);
+ world.add_component<Rigidbody>(Rigidbody::Data {
+ .body_type = Rigidbody::BodyType::STATIC,
+ .collision_layer = 100,
+ });
+
+ world.add_component<BoxCollider>(vec2(100, INFINITY), vec2(VIEWPORT_X, VIEWPORT_Y));
+ world.add_component<BoxCollider>(vec2(100, INFINITY), vec2(100, VIEWPORT_Y));
+
+ PrevPlayerSubScene player(*this);
+ NpcSubScene npc(*this);
+ SmokeSubScene smoke(*this);
+ MissilePool mpool(*this);
+
+ HudSubScene hud;
+ hud.create(*this);
+
+ const float Y_POS_BUTTONS = -220;
+ const float X_POS_BUTTONS = -150;
+ const float X_POS_BUTTONS_SPACING = 145;
+ ButtonSubScene button;
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "BACK",
+ .text_width = 60,
+ .position = {X_POS_BUTTONS, Y_POS_BUTTONS},
+ .script_type = ButtonSubScene::ScriptSelect::NEXT,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = "Next button",
+ .sorting_layer_offset = 20,
+ }
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "START REC",
+ .text_width = 130,
+ .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING, Y_POS_BUTTONS},
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW_START,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = "Next button",
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::YELLOW,
+ }
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "STOP REC",
+ .text_width = 120,
+ .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING * 2, Y_POS_BUTTONS},
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW_STOP,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = "Next button",
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::BLUE,
+ }
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "REPLAY",
+ .text_width = 90,
+ .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING * 3, Y_POS_BUTTONS},
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW_REPLAY,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = "Next button",
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::ORANGE,
+ }
+ );
+}
+
+string PreviewScene::get_name() const { return "preview scene"; }