diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 21:32:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 21:32:30 +0100 |
commit | a6803980f1e74ecf1abb007b7c77f00d2cd92c43 (patch) | |
tree | 425ca961b27117d6e5d5fa0ae5cfca93351e0b33 /game/PreviewScene.cpp | |
parent | 6bc0025e4c24ed6659d993f3469c10615fb0e273 (diff) | |
parent | 525636bb2158ecea68ebb9d6b8d2dc722524c5e5 (diff) |
merge master into loek/doxygen
Diffstat (limited to 'game/PreviewScene.cpp')
-rw-r--r-- | game/PreviewScene.cpp | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/game/PreviewScene.cpp b/game/PreviewScene.cpp new file mode 100644 index 0000000..14a5560 --- /dev/null +++ b/game/PreviewScene.cpp @@ -0,0 +1,166 @@ +#include "PreviewScene.h" + +#include "Config.h" +#include "background/BackgroundSubScene.h" +#include "hud/HudScript.h" +#include "hud/HudSubScene.h" +#include "hud/SpeedScript.h" +#include "menus/ButtonSubScene.h" +#include "missile/MissilePool.h" +#include "missile/SpawnEvent.h" +#include "preview/NpcSubScene.h" +#include "preview/PrevPlayerSubScene.h" +#include "preview/SmokeSubScene.h" + +#include "missile/MissileSubScene.h" + +#include <cmath> +#include <crepe/api/Animator.h> +#include <crepe/api/Asset.h> +#include <crepe/api/AudioSource.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Color.h> +#include <crepe/api/Event.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> + +#include <crepe/ValueBroker.h> +#include <crepe/manager/SaveManager.h> +#include <crepe/types.h> +#include <iostream> + +using namespace crepe; +using namespace std; + +void PreviewScene::load_scene() { + + BackgroundSubScene background(*this); + + GameObject camera = new_object("camera", "camera", vec2(650, 0)); + camera.add_component<Camera>( + ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y), + Camera::Data { + .bg_color = Color::RED, + } + ); + + camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>(); + camera.add_component<BehaviorScript>().set_script<HudScript>(); + camera.add_component<BehaviorScript>().set_script<SpeedScript>(); + + GameObject floor = new_object("floor", "game_world", vec2(0, 325)); + floor.add_component<Rigidbody>(Rigidbody::Data { + .body_type = Rigidbody::BodyType::STATIC, + .collision_layer = COLL_LAY_BOT_TOP, + }); + floor.add_component<BoxCollider>(vec2(INFINITY, 200)); + GameObject floor_low = new_object("floor_low", "game_world", vec2(0, 350)); + floor_low.add_component<Rigidbody>(Rigidbody::Data { + .body_type = Rigidbody::BodyType::STATIC, + .collision_layer = COLL_LAY_BOT_LOW, + }); + floor_low.add_component<BoxCollider>(vec2(INFINITY, 200)); + GameObject floor_high = new_object("floor_high", "game_world", vec2(0, 300)); + floor_high.add_component<Rigidbody>(Rigidbody::Data { + .body_type = Rigidbody::BodyType::STATIC, + .collision_layer = COLL_LAY_BOT_HIGH, + }); + GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325)); + ceiling.add_component<Rigidbody>(Rigidbody::Data { + .body_type = Rigidbody::BodyType::STATIC, + .collision_layer = COLL_LAY_BOT_TOP, + }); + ceiling.add_component<BoxCollider>(vec2(INFINITY, 200)); + + GameObject world = this->new_object("world", "TAG", vec2 {0, 0}, 0, 1); + world.add_component<Rigidbody>(Rigidbody::Data { + .body_type = Rigidbody::BodyType::STATIC, + .collision_layer = 100, + }); + + world.add_component<BoxCollider>(vec2(100, INFINITY), vec2(VIEWPORT_X, VIEWPORT_Y)); + world.add_component<BoxCollider>(vec2(100, INFINITY), vec2(100, VIEWPORT_Y)); + + PrevPlayerSubScene player(*this); + NpcSubScene npc(*this); + SmokeSubScene smoke(*this); + MissilePool mpool(*this); + + HudSubScene hud; + hud.create(*this); + + const float Y_POS_BUTTONS = -220; + const float X_POS_BUTTONS = -150; + const float X_POS_BUTTONS_SPACING = 145; + ButtonSubScene button; + button.create( + *this, + ButtonSubScene::Data { + .text = "BACK", + .text_width = 60, + .position = {X_POS_BUTTONS, Y_POS_BUTTONS}, + .script_type = ButtonSubScene::ScriptSelect::NEXT, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.6, + .worldspace = false, + .tag = "Next button", + .sorting_layer_offset = 20, + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "START REC", + .text_width = 130, + .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING, Y_POS_BUTTONS}, + .script_type = ButtonSubScene::ScriptSelect::PREVIEW_START, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.6, + .worldspace = false, + .tag = "Next button", + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::YELLOW, + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "STOP REC", + .text_width = 120, + .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING * 2, Y_POS_BUTTONS}, + .script_type = ButtonSubScene::ScriptSelect::PREVIEW_STOP, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.6, + .worldspace = false, + .tag = "Next button", + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::BLUE, + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "REPLAY", + .text_width = 90, + .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING * 3, Y_POS_BUTTONS}, + .script_type = ButtonSubScene::ScriptSelect::PREVIEW_REPLAY, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.6, + .worldspace = false, + .tag = "Next button", + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::ORANGE, + } + ); +} + +string PreviewScene::get_name() const { return "preview scene"; } |