diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:52:15 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:52:15 +0100 |
commit | 6570bf598a3b3768fe34827529df5ea0b4b26f0e (patch) | |
tree | 863f6520fd13017dffa5e01ce6b0f60770b4c505 /game/PlayerSubScene.cpp | |
parent | 43c6971591aaff8ada4adc1b1b4146b19d43f8e9 (diff) |
move game files
Diffstat (limited to 'game/PlayerSubScene.cpp')
-rw-r--r-- | game/PlayerSubScene.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp new file mode 100644 index 0000000..4f4ba9f --- /dev/null +++ b/game/PlayerSubScene.cpp @@ -0,0 +1,62 @@ +#include "PlayerSubScene.h" +#include "PlayerScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> + +using namespace crepe; +using namespace std; + +PlayerSubScene::PlayerSubScene(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; + Sprite & player_body_sprite + = player.add_component<Sprite>(player_body_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 0, + .size = vec2(0, 50), + }); + player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; + Sprite & player_head_sprite + = player.add_component<Sprite>(player_head_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + }); + player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component<Sprite>( + player_jetpack_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + }); + player_jetpack_sprite.active = false; + player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data{ + .fps = 5, + .looping = true, + }); + player.add_component<Rigidbody>(Rigidbody::Data{ + .gravity_scale = 20, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + .collision_layer = 10, + }); + player.add_component<BoxCollider>(vec2(50, 50)); + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; +} |