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authorMax-001 <maxsmits21@kpnmail.nl>2024-12-24 12:14:51 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2024-12-24 12:14:51 +0100
commita0a3e7e2d12d3acb7bf4073cb5a10c08047cd08e (patch)
tree063137e04def88c0b3bb7404cf7630881a9c2f3e /game/GameScene.cpp
parent192aea3112af0b36f6f26670e66c7e24926c579a (diff)
Added EndGameScript
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r--game/GameScene.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 821191d..b471484 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -1,5 +1,6 @@
#include "GameScene.h"
#include "Config.h"
+#include "EndGameScript.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
@@ -66,6 +67,8 @@ void GameScene::load_scene() {
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
+ GameObject end_game_script = new_object("end_game_script", "script", vec2(0, 0));
+ end_game_script.add_component<BehaviorScript>().set_script<EndGameScript>().active = false;
// zapper, laser and missile (below) for testing purpose only!!!
GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0));