diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:52:15 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:52:15 +0100 |
commit | 6570bf598a3b3768fe34827529df5ea0b4b26f0e (patch) | |
tree | 863f6520fd13017dffa5e01ce6b0f60770b4c505 /game/GameScene.cpp | |
parent | 43c6971591aaff8ada4adc1b1b4146b19d43f8e9 (diff) |
move game files
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp new file mode 100644 index 0000000..c280474 --- /dev/null +++ b/game/GameScene.cpp @@ -0,0 +1,55 @@ +#include "GameScene.h" +#include "BackgroundSubScene.h" +#include "MoveCameraManualyScript.h" +#include "PlayerSubScene.h" +#include "StartGameScript.h" + +#include <cmath> +#include <crepe/api/Animator.h> +#include <crepe/api/Asset.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Color.h> +#include <crepe/api/Event.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> +#include <crepe/types.h> +#include <iostream> + +using namespace crepe; +using namespace std; + +void GameScene::load_scene() { + BackgroundSubScene background(*this); + + GameObject camera = new_object("camera", "camera", vec2(650, 0)); + camera.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), + Camera::Data{ + .bg_color = Color::RED, + }); + camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>(); + camera.add_component<Rigidbody>(Rigidbody::Data{}); + + PlayerSubScene player(*this); + + GameObject floor = new_object("floor", "game_world", vec2(0, 325)); + floor.add_component<Rigidbody>(Rigidbody::Data{ + .body_type = Rigidbody::BodyType::STATIC, + }); + floor.add_component<BoxCollider>(vec2(INFINITY, 200)); + GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325)); + ceiling.add_component<Rigidbody>(Rigidbody::Data{ + .body_type = Rigidbody::BodyType::STATIC, + }); + ceiling.add_component<BoxCollider>(vec2(INFINITY, 200)); + + GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0)); + start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); +} + +string GameScene::get_name() const { return "scene1"; } |