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author | Jaro <59013720+JaroWMR@users.noreply.github.com> | 2025-01-08 09:31:14 +0100 |
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committer | GitHub <noreply@github.com> | 2025-01-08 09:31:14 +0100 |
commit | e75ca1c947f3cde19bebf15049732bc069c6e913 (patch) | |
tree | cdaa7a2c06ffc7f41366d4106e16f254e3b9cdc5 /game/GameScene.cpp | |
parent | f31bd86ae5d7df21b788a273d4f2e530136ec184 (diff) | |
parent | 0d087f23affbdf5bcfb238bc9b9d3fc05b314c44 (diff) |
Merge pull request #101 from lonkaars/jaro/main-menu
Jaro/main menu
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 02af8db..ca03374 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -2,8 +2,14 @@ #include "Config.h" #include "MoveCameraManualyScript.h" #include "StartGameScript.h" +#include "coins/CoinPoolSubScene.h" +#include "coins/CoinSystemScript.h" #include "background/BackgroundSubScene.h" +#include "hud/HudScript.h" +#include "hud/HudSubScene.h" +#include "hud/SpeedScript.h" +#include "menus/endgame/EndGameSubScene.h" #include "player/PlayerSubScene.h" #include "workers/WorkersSubScene.h" @@ -38,6 +44,10 @@ void GameScene::load_scene() { } ); camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>(); + camera.add_component<BehaviorScript>().set_script<CoinSystemScript>(); + camera.add_component<BehaviorScript>().set_script<HudScript>(); + camera.add_component<BehaviorScript>().set_script<SpeedScript>(); + camera.add_component<Rigidbody>(Rigidbody::Data {}); PlayerSubScene player(*this); @@ -71,6 +81,12 @@ void GameScene::load_scene() { GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0)); start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); + //create coin pool + CoinPoolSubScene coin_system; + coin_system.create_coins(*this); + + HudSubScene hud; + hud.create(*this); GameObject background_music = new_object("background_music", "audio", vec2(0, 0)); Asset background_music_asset {"asset/music/level.ogg"}; background_music.add_component<AudioSource>(background_music_asset); @@ -128,6 +144,9 @@ void GameScene::load_scene() { .collision_layer = COLL_LAY_MISSILE, }); missile.add_component<BoxCollider>(vec2(100, 100)); + + EndGameSubScene endgamewindow; + endgamewindow.create(*this); } string GameScene::get_name() const { return "scene1"; } |