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authorMax-001 <maxsmits21@kpnmail.nl>2024-12-24 16:31:58 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2024-12-24 16:31:58 +0100
commitabbfe5d06697b93de485dcfe975812befc018a00 (patch)
tree8b6b5c5d327e5eb3fb5855846f52d155c7364e2f /game/GameScene.cpp
parenta764ef0f1f6b7c5d18155163d63db1a6dd47093a (diff)
Moved EndGameScript to Player
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r--game/GameScene.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index b471484..821191d 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -1,6 +1,5 @@
#include "GameScene.h"
#include "Config.h"
-#include "EndGameScript.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
@@ -67,8 +66,6 @@ void GameScene::load_scene() {
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
- GameObject end_game_script = new_object("end_game_script", "script", vec2(0, 0));
- end_game_script.add_component<BehaviorScript>().set_script<EndGameScript>().active = false;
// zapper, laser and missile (below) for testing purpose only!!!
GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0));