diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 20:52:39 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 20:52:39 +0100 |
commit | 126c402548281f3a97e3a9e0ef60c45147c87fa0 (patch) | |
tree | f2f2e763bb6ae3a7ee1bc7719cef2fee8ae1ad5d /game/GameScene.cpp | |
parent | 867414de0e2e963b0d1c35b3a46884a8a03a9294 (diff) |
endgamesubscene finished
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index bd12d50..24b4287 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -10,6 +10,7 @@ #include "hud/HudScript.h" #include "hud/HudSubScene.h" #include "hud/SpeedScript.h" +#include "menus/endgame/EndGameSubScene.h" #include "player/PlayerSubScene.h" #include <cmath> @@ -133,6 +134,10 @@ void GameScene::load_scene() { .collision_layer = COLL_LAY_MISSILE, }); missile.add_component<BoxCollider>(vec2(100, 100)); + + + EndGameSubScene test; + test.create(*this); } string GameScene::get_name() const { return "scene1"; } |