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author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-07 13:21:09 +0100 |
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committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-07 13:21:09 +0100 |
commit | 80fc064c77bb61d9b329b58532c9cacd99038e0a (patch) | |
tree | 35f3a52350294801f8bcee2b66befba5df2ec695 /game/GameScene.cpp | |
parent | a2d9f875a219d6d1c53784a307b4915cc4e1ee14 (diff) |
First setup for NPCs
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 2b6b051..02af8db 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -5,6 +5,7 @@ #include "background/BackgroundSubScene.h" #include "player/PlayerSubScene.h" +#include "workers/WorkersSubScene.h" #include <cmath> #include <crepe/api/Animator.h> @@ -41,6 +42,8 @@ void GameScene::load_scene() { PlayerSubScene player(*this); + WorkersSubScene workers(*this); + GameObject floor = new_object("floor", "game_world", vec2(0, 325)); floor.add_component<Rigidbody>(Rigidbody::Data { .body_type = Rigidbody::BodyType::STATIC, |