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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:03:14 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:03:14 +0100
commit261a2cfd2bedafbc7fcf54e1b86adee206dea519 (patch)
treef099bca292e99ae54035f9a5ac7a455eec073c3e /game/GameScene.cpp
parentd9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff)
parent0b9574bdd6c5968c07bcf165d66032b75649b5da (diff)
merge w/ master
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r--game/GameScene.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 6c21843..9de2fd1 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -2,8 +2,7 @@
#include "Config.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
-#include "coins/CoinSubScene.h"
-#include "coins/CoinPool.h"
+#include "coins/CoinPoolSubScene.h"
#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
@@ -11,7 +10,6 @@
#include "hud/HudSubScene.h"
#include "hud/SpeedScript.h"
#include "menus/endgame/EndGameSubScene.h"
-#include "menus/endgame/EndGameSubScript.h"
#include "player/PlayerSubScene.h"
#include "prefab/ZapperPoolSubScene.h"
#include "workers/WorkersSubScene.h"
@@ -45,15 +43,15 @@ void GameScene::load_scene() {
camera.add_component<Camera>(
ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y),
Camera::Data {
- .bg_color = Color::RED,
+ .bg_color = Color::BLACK,
}
);
camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
camera.add_component<BehaviorScript>().set_script<HudScript>();
camera.add_component<BehaviorScript>().set_script<SpeedScript>();
-
- camera.add_component<Rigidbody>(Rigidbody::Data{});
+
+ camera.add_component<Rigidbody>(Rigidbody::Data {});
PlayerSubScene player(*this);
@@ -89,7 +87,7 @@ void GameScene::load_scene() {
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
//create coin pool
- CoinPool coin_system;
+ CoinPoolSubScene coin_system;
coin_system.create_coins(*this);
HudSubScene hud;