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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 15:57:05 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 15:57:05 +0100
commit1ec7e724fcace1274473dfcae91022cc1c930baa (patch)
tree1508e8cd74588f388093dae81432fa66ecd436f2 /game/GameScene.cpp
parentce83df284173cfb4f6e430bf3ed8080ea21204d7 (diff)
working scheduler and enemies and rest
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r--game/GameScene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 07275ab..4cb3671 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -61,9 +61,9 @@ void GameScene::load_scene() {
camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
camera.add_component<BehaviorScript>().set_script<HudScript>();
camera.add_component<BehaviorScript>().set_script<SpeedScript>();
- camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>();
- camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>();
camera.add_component<BehaviorScript>().set_script<BattleScript>();
+ camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>();
+ camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>();
camera.add_component<Rigidbody>(Rigidbody::Data {});
AI & enemy_path_1 = camera.add_component<AI>(400);