diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 11:59:51 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 11:59:51 +0100 |
commit | 46c2cbdcbe5e7dbc4d86a5d43b3bd7275b7a1c33 (patch) | |
tree | 31491ac6bfd880890861f1583547ff2eba3ba715 /game/GameScene.cpp | |
parent | 06d41eb2d58de21a8340ca59952b96cabc8caee6 (diff) |
WIP
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 8bd6c74..6c21843 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -103,39 +103,6 @@ void GameScene::load_scene() { Asset boom_audio_asset {"asset/sfx/window_smash.ogg"}; boom_audio.add_component<AudioSource>(boom_audio_asset); - GameObject laser = new_object("laser", "laser", vec2(2000, 0)); - Asset laser_asset {"asset/obstacles/laser/laserPower.png"}; - Sprite & laser_sprite = laser.add_component<Sprite>( - laser_asset, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_OBSTACLES, - .order_in_layer = 0, - .size = vec2(100, 100), - } - ); - laser.add_component<Rigidbody>(Rigidbody::Data { - .body_type = Rigidbody::BodyType::KINEMATIC, - .kinematic_collision = false, - .collision_layer = COLL_LAY_LASER, - }); - laser.add_component<BoxCollider>(vec2(100, 100)); - GameObject missile = new_object("missile", "missile", vec2(4000, 0)); - Asset missile_asset {"asset/obstacles/missile/missile.png"}; - Sprite & missile_sprite = missile.add_component<Sprite>( - missile_asset, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_OBSTACLES, - .order_in_layer = 0, - .size = vec2(100, 100), - } - ); - missile.add_component<Rigidbody>(Rigidbody::Data { - .body_type = Rigidbody::BodyType::KINEMATIC, - .kinematic_collision = false, - .collision_layer = COLL_LAY_MISSILE, - }); - missile.add_component<BoxCollider>(vec2(100, 100)); - EndGameSubScene endgamewindow; endgamewindow.create(*this); } |