diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 12:03:28 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 12:03:28 +0100 |
commit | c9c9702edc58ff8f40b13dc6b86b216421f79e9b (patch) | |
tree | 3f3e710735105cbbd63ebd4f320c88fbc0ecfa0c /game/GameScene.cpp | |
parent | 8055d401fc7c553a7036336b4b2fb2fca99a5986 (diff) | |
parent | b1e2df1e75e7fc8ea4c30b7deaa54a7acf02d951 (diff) |
Merge branch 'max/game2' of github.com:lonkaars/crepe
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index ca03374..9376eab 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -96,7 +96,7 @@ void GameScene::load_scene() { boom_audio.add_component<AudioSource>(boom_audio_asset); // zapper, laser and missile (below) for testing purpose only!!! - GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0)); + GameObject zapper = new_object("zapper", "zapper", vec2(1000, 200)); Asset zapper_asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"}; Sprite & zapper_sprite = zapper.add_component<Sprite>( zapper_asset, @@ -112,7 +112,7 @@ void GameScene::load_scene() { .collision_layer = COLL_LAY_ZAPPER, }); zapper.add_component<BoxCollider>(vec2(100, 100)); - GameObject laser = new_object("laser", "laser", vec2(2000, 0)); + GameObject laser = new_object("laser", "laser", vec2(2000, 200)); Asset laser_asset {"asset/obstacles/laser/laserPower.png"}; Sprite & laser_sprite = laser.add_component<Sprite>( laser_asset, @@ -128,7 +128,7 @@ void GameScene::load_scene() { .collision_layer = COLL_LAY_LASER, }); laser.add_component<BoxCollider>(vec2(100, 100)); - GameObject missile = new_object("missile", "missile", vec2(4000, 0)); + GameObject missile = new_object("missile", "missile", vec2(4000, 200)); Asset missile_asset {"asset/obstacles/missile/missile.png"}; Sprite & missile_sprite = missile.add_component<Sprite>( missile_asset, |