diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 09:58:34 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 09:58:34 +0100 |
commit | b8acb539a3580bf0665fe435c55f33ba16cb507e (patch) | |
tree | 34665fbccaffef115876c2f6670fba0d70314e03 /game/Config.h | |
parent | f8ffac3b14d41e7d1e43ffe64750d910ed333b0d (diff) |
WIP
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/game/Config.h b/game/Config.h index 8c27226..95846d2 100644 --- a/game/Config.h +++ b/game/Config.h @@ -31,11 +31,12 @@ static constexpr int COLL_LAY_ZAPPER = 6; // Only for GameScene static constexpr int COLL_LAY_LASER = 7; // Only for GameScene static constexpr int COLL_LAY_MISSILE = 8; // Only for GameScene -static constexpr int GAME_HEIGHT = 800; // In game units +static constexpr float GAME_HEIGHT = 800; // In game units +static constexpr float HALLWAY_HEIGHT = 475; // In game units -static constexpr int VIEWPORT_X = 1100; // In game units +static constexpr float VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished -static constexpr int VIEWPORT_Y = 500; // In game units +static constexpr float VIEWPORT_Y = 500; // In game units // Font settings static constexpr const char* FONT = "Jetpackia"; |