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author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:37:52 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:37:52 +0100 |
commit | d46548ab15699f7ae91227625302553e79a126bc (patch) | |
tree | e5b05fc99dca66512cf76cce30bf905e2213de8b /game/Config.h | |
parent | c817f6ff091de9869c803868c50a9ea884ead376 (diff) | |
parent | 77d02bf2e2d5d04e8cacb3c783446541517e8e76 (diff) |
merge master
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/Config.h b/game/Config.h index 350cd02..940bf1d 100644 --- a/game/Config.h +++ b/game/Config.h @@ -24,9 +24,15 @@ static constexpr int COLL_LAY_BOT_LOW = 2; // Only for GameScene static constexpr int COLL_LAY_BOT_HIGH = 3; // Only for GameScene static constexpr int COLL_LAY_PLAYER = 4; // Only for GameScene static constexpr int COLL_LAY_WALL_FRAGS = 5; // Only for GameScene +static constexpr int COLL_LAY_ZAPPER = 6; // Only for GameScene +static constexpr int COLL_LAY_LASER = 7; // Only for GameScene +static constexpr int COLL_LAY_MISSILE = 8; // Only for GameScene static constexpr int GAME_HEIGHT = 800; // In game units static constexpr int VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units + +static constexpr int PLAYER_SPEED = 7500; // In game units +static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units |